This section houses almost all avaible custom maps for use in Red Alert multiplayer games against the computer in "Skirmish" mode or against other human opponents. Each map is packed in zip file to make it easier and faster to download.

To use these maps:
Click on the "Download" link of the map you want and choose a place to download it on your hard drive. Unzip the map(s) you want to your main Red Alert directory (usually C:\WESTWOOD\REDALERT).
This can be done using PeaZip utility which can be downloaded for a free.

You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension.

Size: Theater: Max players:
Rules mods: Triggers: Units on map:
Map name: Author:
Sort by:
2.4 kb
Death strike
thumbnail image
Players: n/a
Dimensions: 126 x 64
Theater: SNOW
Date added: 09-Feb-2014
Author: n/a
Land ratio: 61%
Water ratio: 39%
Valuables: 1,910,050
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
10.8 kb
Death Toll
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 26-Jan-2014
Author: SteelFist
Land ratio: 86%
Water ratio: 14%
Valuables: 1,360,040
Units on map: no
Rules mods: no
Triggers: no
Description: DEATH TOLL refers to the 3 "toll bridges" in the center which connect 2 small islands to the mainland. These islands are full of gems and have enough space to deploy a small base. Most of the map is connected by roads. If you loose your radar screen, follow a road. There are 2 separate bodies of water which appear conected but are not. There are numerous ridges and forests that a player can use for defense. I've been told that this map favors the allies. If you like the map or not let me know what you think!
2.3 kb
Death Valley
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 14-Feb-2014
Author: Revolution-X aka LongDong
Land ratio: 100%
Water ratio: 0%
Valuables: 2,528,295
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
12.2 kb
Death Valley
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 14-Feb-2014
Author: BULLETO (Robin Koch)
Land ratio: 100%
Water ratio: 0%
Valuables: 609,220
Units on map: no
Rules mods: no
Triggers: no
Description: High quality multiplayer map for 2-4 players. Divided into 4 corners, no sea. This Map consists of many small paths leading through the Death Valley. They connect the starting places and lead to ore dispositions. Some of these paths are also very tricky, they bring you and your units (or buildings) near to the enemy base so that you can attack it quietly. There are lots of more specials, but test it yourself. Multiplayer alliance: North <--> South (perfect!!) or East <--> West.
5 kb
Death Valley
thumbnail image
Players: 2-5
Dimensions: 64 x 126
Theater: SNOW
Date added: 14-Mar-2014
Author: MICROBOSS
Land ratio: 100%
Water ratio: 0%
Valuables: 135,555
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
4.7 kb
Death Valley
thumbnail image
Players: 2-6
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 14-Mar-2014
Author: n/a
Land ratio: 96%
Water ratio: 4%
Valuables: 3,934,505
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
11.2 kb
Death Wish
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: SNOW
Date added: 03-Feb-2014
Author: Matt Nadolny aka Doefreaker
Land ratio: 98%
Water ratio: 2%
Valuables: 1,392,875
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
9 kb
DeathMatch
thumbnail image
Players: 2-8
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Colonel Crusher
Land ratio: 91%
Water ratio: 9%
Valuables: 3,990
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
1 kb
Deathmatch II
thumbnail image
Players: 2-4
Dimensions: 126 x 126
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Colonel Crusher
Land ratio: 76%
Water ratio: 24%
Valuables: 2,044,140
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
5.5 kb
Deathwing 2
thumbnail image
Players: 2-8
Dimensions: 126 x 64
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 73%
Water ratio: 27%
Valuables: 1,048,440
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
4.8 kb
Decade Air
thumbnail image
Players: 2-4
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 03-Feb-2014
Author: Matt Nadolny aka Doefreaker
Land ratio: 100%
Water ratio: 0%
Valuables: 542,210
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
8.5 kb
Decadence
thumbnail image
Players: 2-8
Dimensions: 64 x 126
Theater: TEMPERATE
Date added: 26-Jan-2014
Author: Sacrates
Land ratio: 84%
Water ratio: 16%
Valuables: 578,565
Units on map: no
Rules mods: no
Triggers: no
Description: My first "Non-Quadrant" Map. This time I am looking for a more natural feel but with strong strategic overtones and elements.
2 kb
Deep Forest
thumbnail image
Players: 2-4
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 14-Mar-2014
Author: MICROBOSS
Land ratio: 100%
Water ratio: 0%
Valuables: 74,975
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
6.9 kb
Defcon 1 (Gamma Quadrant)
thumbnail image
Players: 2-4
Dimensions: 64 x 126
Theater: TEMPERATE
Date added: 14-Feb-2014
Author: Sacrates
Land ratio: 68%
Water ratio: 32%
Valuables: 649,490
Units on map: no
Rules mods: no
Triggers: no
Description: Meant for strong 4 player action. This map was built from the ground up specifically for strategy, not power. Albeit a combination of both would do you well in conquering it.
7.6 kb
Defcon 3
thumbnail image
Players: 2-6
Dimensions: 126 x 64
Theater: TEMPERATE
Date added: 26-Jan-2014
Author: Death Angel
Land ratio: 78%
Water ratio: 22%
Valuables: 792,890
Units on map: no
Rules mods: no
Triggers: no
Description: This is one of my most favorite maps that I have made. I made more of a effort in this one to try and resemble nature. This map should be fun for both soviets and allies. It is a mountainous map with a big cool looking lake in the middle. I gave everyones base pretty much equal amounts of ore and helped make them so one guys isn't in the middle of 5 bases. Have fun.
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