![]() |
|
>> RA-Archive >> Maps >> Listing | |
|
Maps
This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in "Skirmish" mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.
To use these maps: You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension. 7.2 kb
Death Island 2 ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 14-Feb-2014 Author: XPatnWo
Land ratio: 61%
Water ratio: 39% Valuables: 834,285 Units on map: yes Rules mods: no Triggers: no
Description: Looks like modified version of popular "A Path Beyound" map.
3.8 kb
Death Map ![]() ![]()
Players: 2-4
Dimensions: 117 x 73 Theater: TEMPERATE Date added: 12-Feb-2014 Author: Matt
Land ratio: 79%
Water ratio: 21% Valuables: 1,011,245 Units on map: no Rules mods: no Triggers: no
Description: This is a nice map that has patches of ore and gems scattered throughout the map with a large lake in the middle.
4.7 kb
Death Star ![]() ![]()
Players: 2-4
Dimensions: 126 x 126 Theater: SNOW Date added: 13-Jan-2014 Author: Jorge L. M. Almeida
Land ratio: 49%
Water ratio: 51% Valuables: 2,099,240 Units on map: no Rules mods: no Triggers: no
Description: n/a
2.4 kb
Death strike ![]() ![]()
Players: n/a
Dimensions: 126 x 64 Theater: SNOW Date added: 09-Feb-2014 Author: n/a
Land ratio: 61%
Water ratio: 39% Valuables: 1,910,050 Units on map: no Rules mods: no Triggers: no
Description: n/a
10.8 kb
Death Toll ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 26-Jan-2014 Author: SteelFist
Land ratio: 86%
Water ratio: 14% Valuables: 1,360,040 Units on map: no Rules mods: no Triggers: no
Description: DEATH TOLL refers to the 3 "toll bridges" in the center which connect 2 small islands to the mainland. These islands are full of gems and have enough space to deploy a small base. Most of the map is connected by roads. If you loose your radar screen, follow a road. There are 2 separate bodies of water which appear conected but are not. There are numerous ridges and forests that a player can use for defense. I've been told that this map favors the allies. If you like the map or not let me know what you think!
2.3 kb
Death Valley ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 14-Feb-2014 Author: Revolution-X aka LongDong
Land ratio: 100%
Water ratio: 0% Valuables: 2,528,295 Units on map: no Rules mods: no Triggers: no
Description: n/a
12.2 kb
Death Valley ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 14-Feb-2014 Author: BULLETO (Robin Koch)
Land ratio: 100%
Water ratio: 0% Valuables: 609,220 Units on map: no Rules mods: no Triggers: no
Description: High quality multiplayer map for 2-4 players. Divided into 4 corners, no sea. This Map consists of many small paths leading through the Death Valley. They connect the starting places and lead to ore dispositions. Some of these paths are also very tricky, they bring you and your units (or buildings) near to the enemy base so that you can attack it quietly. There are lots of more specials, but test it yourself. Multiplayer alliance: North <--> South (perfect!!) or East <--> West.
5 kb
Death Valley ![]() ![]()
Players: 2-5
Dimensions: 64 x 126 Theater: SNOW Date added: 14-Mar-2014 Author: MICROBOSS
Land ratio: 100%
Water ratio: 0% Valuables: 135,555 Units on map: no Rules mods: no Triggers: no
Description: n/a
4.7 kb
Death Valley
![]()
Players: 2-6
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 14-Mar-2014 Author: n/a
Land ratio: 96%
Water ratio: 4% Valuables: 3,934,505 Units on map: no Rules mods: no Triggers: no
Description: n/a
11.2 kb
Death Wish ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: SNOW Date added: 03-Feb-2014 Author: Matt Nadolny aka Doefreaker
Land ratio: 98%
Water ratio: 2% Valuables: 1,392,875 Units on map: no Rules mods: no Triggers: no
Description: n/a
9 kb
DeathMatch ![]() ![]()
Players: 2-8
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Colonel Crusher
Land ratio: 91%
Water ratio: 9% Valuables: 3,990 Units on map: yes Rules mods: yes Triggers: no
Description: n/a
1 kb
Deathmatch II ![]() ![]()
Players: 2-4
Dimensions: 126 x 126 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Colonel Crusher
Land ratio: 76%
Water ratio: 24% Valuables: 2,044,140 Units on map: no Rules mods: no Triggers: no
Description: n/a
5.5 kb
Deathwing 2
![]()
Players: 2-8
Dimensions: 126 x 64 Theater: SNOW Date added: 13-Jan-2014 Author: n/a
Land ratio: 73%
Water ratio: 27% Valuables: 1,048,440 Units on map: no Rules mods: no Triggers: no
Description: n/a
4.8 kb
Decade Air ![]() ![]()
Players: 2-4
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 03-Feb-2014 Author: Matt Nadolny aka Doefreaker
Land ratio: 100%
Water ratio: 0% Valuables: 542,210 Units on map: no Rules mods: no Triggers: no
Description: n/a
8.5 kb
Decadence ![]() ![]()
Players: 2-8
Dimensions: 64 x 126 Theater: TEMPERATE Date added: 26-Jan-2014 Author: Sacrates
Land ratio: 84%
Water ratio: 16% Valuables: 578,565 Units on map: no Rules mods: no Triggers: no
Description: My first "Non-Quadrant" Map. This time I am looking for a more natural feel but with strong strategic overtones and elements.
|
Visitors online: 1 / Today: 25 / Total: 3335865 / since: 2002-06-28 | |
Copyright © 2000 - 2020 :: Red Alert Archive - All Rights Reserved :: Contact Us |