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Maps
This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in "Skirmish" mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.
To use these maps: You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension. 2 kb
Deep Forest ![]() ![]()
Players: 2-4
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 14-Mar-2014 Author: MICROBOSS
Land ratio: 100%
Water ratio: 0% Valuables: 74,975 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.9 kb
Defcon 1 (Gamma Quadrant) ![]() ![]()
Players: 2-4
Dimensions: 64 x 126 Theater: TEMPERATE Date added: 14-Feb-2014 Author: Sacrates
Land ratio: 68%
Water ratio: 32% Valuables: 649,490 Units on map: no Rules mods: no Triggers: no
Description: Meant for strong 4 player action. This map was built from the ground up specifically for strategy, not power. Albeit a combination of both would do you well in conquering it.
7.6 kb
Defcon 3 ![]() ![]()
Players: 2-6
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 26-Jan-2014 Author: Death Angel
Land ratio: 78%
Water ratio: 22% Valuables: 792,890 Units on map: no Rules mods: no Triggers: no
Description: This is one of my most favorite maps that I have made. I made more of a effort in this one to try and resemble nature. This map should be fun for both soviets and allies. It is a mountainous map with a big cool looking lake in the middle. I gave everyones base pretty much equal amounts of ore and helped make them so one guys isn't in the middle of 5 bases. Have fun.
8.1 kb
Defcon 4 ![]() ![]()
Players: 2-6
Dimensions: 96 x 96 Theater: SNOW Date added: 26-Jan-2014 Author: Death Angel
Land ratio: 70%
Water ratio: 30% Valuables: 800,025 Units on map: no Rules mods: no Triggers: no
Description: This is a winter map, wich I am more accustom to. This map gives the edge to the soviets, since its mostly land. But the allies can put up a good fight by going around the large island and killin people with cruisers. I think that this map gives better equality than the last one. I added lots of rivers (at least I think so) to try and make it more fun to play on. Have fun.
9.7 kb
Defcon 5 ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 26-Jan-2014 Author: Death Angel
Land ratio: 85%
Water ratio: 15% Valuables: 624,000 Units on map: no Rules mods: no Triggers: no
Description: This is on of my first maps that is not a winter map. It is made so that the Allies and Soviets should be more equally matched on the sea. It has a bunch of islands, and a heavilly ore and gem populated island in the middle. You can secure this island but it is vulnerable to attack on all sides. Have fun.
2.7 kb
Delta Crossing ![]() ![]()
Players: 2-4
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 82%
Water ratio: 18% Valuables: 491,000 Units on map: no Rules mods: no Triggers: no
Description: n/a
4.3 kb
Delta Quadrant ![]() ![]()
Players: n/a
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Sacrates
Land ratio: 86%
Water ratio: 14% Valuables: 249,535 Units on map: no Rules mods: no Triggers: no
Description: Not really what you would call a Quadrant map, mostly experimental in nature. I used no flags in this map because I wanted a good skirmish map in which to play. This map was primarily made for Skirmish mode.
17 kb
Der Bunker
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Players: 2-8
Dimensions: 124 x 124 Theater: INTERIOR Date added: 27-Feb-2014 Author: n/a
Land ratio: 100%
Water ratio: 0% Valuables: 0 Units on map: yes Rules mods: yes Triggers: no
Description: n/a
6 kb
Der Wahn ![]() ![]()
Players: 2-7
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: NoCoN
Land ratio: 67%
Water ratio: 33% Valuables: 2,993,260 Units on map: no Rules mods: no Triggers: no
Description: n/a
4 kb
Destruction Oh My!!!! ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 26-May-2014 Author: n/a
Land ratio: 100%
Water ratio: 0% Valuables: 790,620 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.3 kb
Deth Row
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Players: 2
Dimensions: 96 x 96 Theater: SNOW Date added: 14-Mar-2014 Author: n/a
Land ratio: 81%
Water ratio: 19% Valuables: 267,470 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.2 kb
Devastation ![]() ![]()
Players: 2-6
Dimensions: 96 x 96 Theater: SNOW Date added: 03-Feb-2014 Author: Cataclysm
Land ratio: 97%
Water ratio: 3% Valuables: 5,583,160 Units on map: no Rules mods: no Triggers: no
Description: I have made a bunch of crummy maps and this is one of the few I made that I like. I like how each player gets their own 'ridge area' and how the ore is spread out in the middle of the map to prevent base takeover strategies.
3.1 kb
Devided Land ![]() ![]()
Players: 2-4
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 78%
Water ratio: 22% Valuables: 396,985 Units on map: no Rules mods: no Triggers: no
Description: n/a
5.5 kb
Devil's Sanctuary ![]() ![]()
Players: 2-5
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 26-May-2014 Author: Alister Dunne aka genius
Land ratio: 80%
Water ratio: 20% Valuables: 548,680 Units on map: no Rules mods: no Triggers: no
Description: n/a
4.8 kb
Devils Island Crossing ![]() ![]()
Players: 2
Dimensions: 126 x 64 Theater: SNOW Date added: 03-Feb-2014 Author: n/a
Land ratio: 63%
Water ratio: 37% Valuables: 534,690 Units on map: no Rules mods: no Triggers: no
Description: n/a
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