This page contains tips
and tactics for completing every mission in the Allied campaign, along
with the mission briefing in case you don't know which mission number you
are up to!
A general tip for all the
missions is to save the game each time you complete a difficult part of
the mission so that you can easily return to that point if you lose the
mission. Save the missions in separare slots so that you can return to
various points in te mission, and even return to the previous mission if
necessary.
Mission 1
Briefing: Rescue Einstein from the Headquarters inside this Soviet complex. Once found,
evacuate him via the helicopter at the signal flare. Einstein and Tanya
must be kept alive at all costs. Beware the Soviet's Tesla Coils. Direct
Tanya to destroy the westmost power plants to take them off-line.
Initially some enemy infantry
will attack you. Use the rangers to shoot them down. Now use Tanya (who
will have arrived by aircraft) to move down the let hand side of the map,
killing any enemy infantry on the way and place a C4 explosive on a power
plant. Now use her to kill the infantry around the prison tech centre and
Einstein will emerge. Guide him north to the helicopter that will arrive
and get him in it. It will automatically take off and the mission will
be accomplished. Make sure you keep Tanya out of the way of the Cruiser
missiles that will be fired at the base when Einstein is rescued!
Mission 2
Briefing: A critical supply convoy is due through this area in 25 minutes, but Soviet
forces have blocked the road in several places. Unless you can clear them
out, those supplies will never make it to the front. The convoy will come
from the northwest, and time is short so work quickly.
Start off by building your
base quickly. You should make it defensive with pillboxes and units around
the West and South side of your base to fend off attacks from the enemy.
Build plenty of infantry and vehicles and take a large group south along
the road. Kill any enemy units you find, aiming at grenadiers first so
that their grenade will explode and kill the surrounding enemy infantry.
Move west when you reach the bottom of the map and then north following
the road where you will find the main enemy base. Destroy the barrels first
to get rid of part of the base and then take out the defences before destroying
the rest of the structures. The convoy will arrive when you have killed
off all of the enemy. During this time remember to keep building up your
base with defences and other useful structures because it will be used
in a later mission.
Mission 3
Briefing: LANDCOM 16 HQS.TOP SECRET.TO: FIELD COMMANDER A9 INTELLIGENCE RECON SHOWS HEAVY
SOVIET MOVEMENT IN YOUR AREA. NEARBY BRIDGES ARE KEY TO SOVIET ADVANCEMENT.
DESTROY ALL BRIDGES ASAP. TANYA WILL ASSIST. KEEP HER ALIVE AT ALL COSTS.
You start with a Medic who
is being shot. Move the medic north and Tanya south to kill the soldier.
Now follow the only possible route west and then south killing any enemy
infantry on the way. Keep an eye out for infantry hiding behind trees.
Try to use the artillery to get stationary infantry and Tanya for those
that are moving. To the south you will find a small enemy base with a flame
turret. Use the artillery to destroy this before advancing. Remember to
blow up any barrels you see which will take out hard to get enemy units
such as the V2 Rocket launcher. Destroy the bridges you find to the East
being careful not to get caught out by the infantry that sneak up on you
from behind trees. Try not to get Tanya stuck on an island when you destroy
the bridges. Remember, the artillery can be destroyed but Tanya must remain
alive to complete the mission.
Mission 4
Briefing: Soviet forces are trying to retake the pass you cleared for our convoys. Don't
let this happen. Hold the pass and prevent the Soviets from taking this
vital area. Destroy all Soviet units and buildings in this region.
You now return to the map and base left from mission 2. If you remembered to build plenty of defences
and vehicles this will be a simple mission. You can take it easy by killing
the initial attacks off with these defences. You may need some rocket infantry
to defend against air attacks. Build up a small army of tanks and use these
to get the enemy ore truck to the north west to cut off enemy cash supplies.
Drive the tanks straight through the Soviet base to get the ore truck if
necessary. Light tanks are fast and will not get hit too much. Send a ranger
around the map so you can see what the enemy is doing. Once you have several
tanks (about 10) and maybe a few rangers to take out the infantry you can
make attacks on the base, taking out the defensive structures first. Try
to run over groups of infantry with your tanks whenever possible.
Mission 5
Briefing: Rescue Tanya. Your spy can move past any enemy unit, except dogs, without being
detected. Direct him into the weapons factory located at a nearby Soviet
Base where he will hijack a truck and free Tanya. With Tanya's help, take
out the air defenses on the island and a Chinook will arrive to rescue
her. Then destroy all remaining Soviet buildings and units.
There are three different maps to this mission depending on which you choose on the European map.
They all have the same strategy though. Move your spy around a bit until
you can see the enemy base. Wait and watch the dogs until you can see an
opening and then make a run for it. If you think your spy won't make it
you can often retreat back quickly and the dogs may give up the chase.
Once you get into the weapons factory follow the truck along the road until
it reaches the prison where Tanya is being held. Infiltrate this structure
and Tanya will emerge. Use her to place C4 explosives on all the SAM sites
around the prison. You may have to kill a few enemy units before you can
reach them. Now a helicopter will arrive. Evacuate Tanya in this immediately.
Now reinforcements arrive. They don't look much, but some of the infantry
are engineers. Shoot the structures in the small enemy base until they
are down to 25% health and then take them over with an engineer. Take over
the important buildings first such as construction yard, barracks, weapons
factory, ore refinery and a power station. Build an ore truck to get some
money. Taking over a barracks will allow you to train more engineers. Now
keep building tanks and V2s and maybe another couple of ore trucks. Remember
you now have access to Soviet military. Don't let up on building stuff
and keep an eye on your ore trucks. It can be difficult, but with enough
units you can start making attacks on the enemy base. If you have control
of a service depot remember to use it. Repairing units is very cheap. To
attack the enemy try to find the back entrance to the base which is less
well guarded than the main entrance. While you are doing this don't forget
to keep building more units in case the Soviets attack your base while
your strike force is away. It will probably take a few waves of attack
before you can destroy the entire enemy base. Building Yaks to take out
some defences can be useful if you have enough money.
Mission 6
Briefing: Priority One is to establish a base and get your spy into one of the Soviet tech.
centers in the base across the gulf. Data on the Iron Curtain is in there
and we need it. Once you get the data complete your mission... wipe out
everything.
Deploy your MCV where it lands. Get a power plant and barracks up straight away, followed by a refinery.
The enemy will send troops and tanks from the south. Your only anti-tank
weapons at this time are your rocket infantry. Build a pillbox or two to
act as sponge for enemy fire while your rifle and rocket units work on
the enemy units themselves. Remember to repair the pillboxes the moment
they come under attack. Your rocket units will also handle any enemy aircraft
that try to strafe your base.
Crank out some medium tanks
and attack the base in the south. Capture the barracks with an engineer,
and infiltrate the radar dome with a spy. Now you can see what the enemy
is doing. Build a naval yard by the barracks you captured.
Block your coastline with
tanks to prevent the enemy from landing troops on your island. Get a spy
into the enemy subpen, and get another one into one of the tech centers.
It's easiest if you land them on the craggy piece of land that juts out
before their Tesla coil.
The next stage of the mission
is destroying all enemy units and buildings. Land 30 medium tanks in the
north and slowly work your way down, destroying all the enemy units. The
computer will sell all the buildings at the last moment, and a horde of
tanks and V2 launchers will erupt from the south, so be careful :)
Mission 7
Briefing: LANDCOM 16 HQS.TOP SECRET.TO: FIELD COMMANDER A9 INTERCEPTION OF SOVIET COMMUNIQUE
INDICATES THEIR IRON CURTAIN RESEARCH WAS SET BACK BY ESPIONAGE. EXCELLENT
WORK, COMMANDER! COMMUNIQUE WAS TRACED BACK TO SECRET SOVIET BASE IN BORNHOLM.
INVESTIGATE POSSIBLE CONNECTION WITH IRON CURTAIN RESEARCH. CAPTURE RADAR
CENTER AND DESTROY SUB PRODUCTION CAPABILITY.
A combat situation arises immediately. Kill the infantry with your jeep and tanks. Deploy your MCV,
and set up a base. Scout the ore fields to the east and south with the
jeep. Build a pillbox to help kill enemy troopers. Build another refinery.
Make some medium tanks. Build rocket infantry to combat enemy airpower.
Put a permanent AA gun in the north of your base. Also put rocket infantry
where the ore truck travels so you can shoot down marauding MiGs.
Your first objective is to capture the radar dome in the south. A handful of tanks and an engineer
will do it. You can sell the radar dome after it's been captured.
The key to finishing the
second objective is to destroy the enemy ore trucks and starve your opponent
of cash. The only way to do this is to use your minelayers to lay thick
fields of mines. Once the ore trucks are gone, you can mass as big a force
as you want to destroy the enemy subpens.
Mission 8
Briefing: Our latest technology, the Chronosphere, is housed in this research station.
The timer represents the appointed time for the completion of a vital experiment.
The Soviets have learned of this and are moving in. Protect the Chronosphere
and the Advanced-Tech research center. Make sure the base is fully powered
at the appointed time. If not, all will be lost!
Move the two destroyers
by your power stations. Train five rocket infantry. You need to get your
MCV into the base where your construction yard will be better protected,
and where you can put your mine layers to good use. Clear the pass of enemy
tanks using focused fire, and move all your remaining vehicles into the
base.
Plop the construction yard
down somewhere inside. Replace the destroyed advanced power plant. Stick
an AA Gun in a corner. Lay solid minefields on the road outside your northern
entrance and in the pass that faces your easternmost entrance. Construct
a camouflaged pillbox next to one of the northern turrets.
Build several light tanks,
and line the open areas of coastline with them to block the enemy from
landing ground forces. Keep those minelayers busy replacing detonated mines!
Remember that mines are free once you have built a minelayer and they can
do a lot of damage to enemy units.
Mission 9
Briefing: One of Stalin's top atomic strategists, Vladimir Kosygin, wishes to defect.
His knowledge of Stalin's atomic strategies is invaluable to us. We wish
to "extract" him from the Riga compound, where he is stationed. Use a spy
to infiltrate the Soviet command center and contact Kosygin. Once he is
out of the building, get him back to your base any way you can.
Build the base by the ore
deposit to the east. Build fifteen rocket infantry, and place them in groups
of five by the north shore. Build light tanks, and block the beaches the
enemy uses for its invasion attempts. Put a spy and an APC into a transport,
and carry the them to the top right corner of the screen. Land the spy
on the beach, and move him across the bridge into the enemy base. Once
there, enter the headquarters building, and free the defector, Kosygin.
A bunch of dogs will appear. Keep Kosygin north of the headquarters building
for now, and wait for all the dogs to "settle". Land the APC, and command
it to run over the dog that parked itself by the top Tesla coil. With the
dog gone, Kosygin can safely pass by the buildings, run over the bridge,
and get to the transport. Your mission ends once you transport him back
to your base.
Mission 10
Briefing: Kosygin has indicated that this is the site of Stalin's main atomic weapons plant.
Use extreme care in approaching the Soviet base -- we don't know if any
atomic bombs are armed yet. Take the facility off-line and then destroy
any atomic weapons that exist.
Deploy the MCV in the protected
area to the east. Scout with your light tanks and run away from superior
forces. The enemy armour is too strong for you to defeat, so don't plan
on too many tank battles. Build a tech center to see where everything is.
Observe the enemy ore trucks, and mine what ore deposits you can. If the
ore trucks are gathering ore from a field behind enemy lines, build five
helipads and go after those ore trucks. It will take two sorties to destroy
each truck.
Without ore trucks, the
enemy will leave you be. Concentrate on gathering ore and building a massive
horde of medium tanks. Pick off what units you can from the air. The enemy
infantry is only an annoyance, and annoyances are quickly cleared with
a couple pillboxes. Build rocket infantry for air defense, and place two
AA guns in the northern part of your base. Focus your fire on the nearby
Tesla coils before attacking the tanks. When you've destroyed a large portion
of the base, Stalin will launch the missiles. Run a group of engineers
up to the control center in an APC and capture it. It is useful to have
a couple of APCs, with a few engineers a couple of riflemen in each to
kill any enemy infantry that try to shoot the defenceless engineers.
Mission 10b
Briefing: Now that the complex has been infiltrated, the launch control centers must
be deactivated. Get your engineers to the control centers and deactivate
them before the missiles reach their targets. Enemy technicians can help
in locating the control centers if they are kept alive.
You are deep inside the
control center, the clock is ticking, and you have very limited resources.
Move your units south until you hit the mammoth tanks. Send your spy south
towards the "exit", and Tanya will appear. With Tanya as your point, explore
the passages. Remember that Tanya will not fire at the enemy unless you
tell her to. Move slowly to give you more chance to see the enemy before
they see you. You may find slowing the game down helps. Remember to heal
Tanya and other infantry whenever you get the chance.
Take Tanya and an engineer
north and east. Kill the soldiers, disable the first control center. Go
west, and do the same to the second control center. Head north until you
see the flame turret. Set a demolition charge on the flame turret. North
of the flame turret is the third control center. Disable it with an engineer,
and head all the way east and north, and disable the final control center.
Mission 11
Briefing: Our assault on the USSR is underway, although our efforts are being hindered
by large pockets of soviet armor. To counter this we need to move warships
up the Volga river, but there is a bottleneck near Volograd which you must
clear so our naval vessels can move in. Good Luck.
At the start you'll have
two MCVs. Deploy both of them to get your base up and running, and build
two refineries early on. Explore with one of your light tanks. There's
a mammoth tank patrol to the east and north. Make a mental note of their
resting locations, and mine them. Get a tech centre up to see where the
enemy ore truck is. Build six helipads and destroy the ore truck. Use rocket
infantry as anti-aircraft defences.
Assault the base with a
task force of medium tanks. Don't destroy the subpen; infiltrate it with
a spy since we need a sonar pulse. Capture the construction yard and weapons
factory. The enemy base on the other side of the river will start construction.
Destroy their ore trucks with your helicopters.
Make some V2 rocket launchers
to take out the Tesla coils on the island. Break a whole in the concrete
wall on the coastal side of the base, and send your tanks through to the
northern section of your land mass and destroy the power stations. Create
a naval yard and make a transport. If submarines attack the naval yard,
destroy them with V2 rocket launchers and helicopters. Land V2 rocket launchers
on the Tesla coil island and get rid of the SAM sites.
Fire the sonar pulse. The
V2 rocket launcher should take out some of the submarines nearby. To get
the others, use your transport as a decoy to make the subs surface, and
blast them from the sky with helicopters. Friendly naval power will arrive
and if you've destroyed all the subs, your mission will be accomplished.
Mission 12
Briefing: Rumors abound that the Soviet Iron Curtain is nearing completion. In addition,
an even more powerful version of that weapon is also in the works. One
research facility is more protected than the rest - find out why. Capture
all technology centers, and destroy any Iron Curtain prototype that you
encounter.Our newly developed Longbow Helicopter should be able to assist
your attacks.
You start at the bottom
of the map and you have some ore and a little jewels to the right and more
ore to the left. There are two Soviet "bases", one on the left corner
and the other about midway up on the right. At the FAR upper left
corner there's a whole slew of power plants with just SAM sights that are
begging to be blown up. But that's guarded by that base to the right.
I used my trusty air superiority to wear down the base to the right while
guarding my left flank from those pesky mammoth tanks which become invincible
if you don't kill them quickly. I then invaded the left base with
the famous tank rush, assisted with plenty of air support of course.
After I had decimated that base and taken over some power plants, the construction
yard, tech center, and ore refinery, I was ready for the assault on the
left. I found I had to build some Tesla coils on the shore, connected
to the ore refinery by
airstrips, to get rid of
those subs long enough for me to get some gunboats out. I had to
build two, one near the island on the shore to kill one, and another near
the point to clear another out. There was still another which would
keep hacking away at my naval yard, but I put the wrench to it and kept
it operational until my gunboat blew the sub out of the water without taking
a hit. After that, I merely cranked out destroyers as fast as possible
to clear the way for the 1-2 cruisers. After you've achieved naval
superiority, the levels a piece of cake, until you occupy the 2nd tech
center and blow up the Iron curtain. -Thanks to
Joshua New for this.
Mission 13
Briefing: LANDCOM 16 HQS.TOP SECRET.TO: FIELD COMMANDER A9 CONGRATULATIONS. CAPTURING TECH
CENTERS HAS REVEALED AN UNDERGROUND WEAPONS FACILITY. PLACE EXPLOSIVE CHARGES
ON ALL GENERATORS. RESULTING EXPLOSIONS SHOULD DESTROY FACILITY.GET OUT
BEFORE NERVE GAS IS USED.
Your top units are Group
A, and your bottom units are Group B. Move Group A engineers to the control
panel to destroy a flame turret. Move Group B to the east, and kill everyone
there. Move Group B further east, and use the control panel to destroy
the northern turret.
Move Group A east past the
tanks. If you have trouble killing the enemy infantry, remember to group
your riflemen in groups of five and move slowly one square at a time. Follow
the riflemen with the medic, and heal the soldiers while they fight. Let
the enemy come to you; riflemen can't shoot on the move. Go north through
the passageway; the first generator is here. Head back out and east, where
there's another turret control panel to disable.
Backtrack a bit with Group
B, and advance south. There's a grenadier at the generator controls. Rush
him with rifle infantry. When your engineer sets a charge on the generator,
you'll get some more rifle infantry as reinforcements. Move Group B east
until you hit another room with a generator. Set a charge on this one,
and continue east until you reach big room with flame turrets and several
control panels.
The center control panel
takes out the north-west turret. The north-west panel takes out the center
turret. With good timing, you can send a single engineer to do both of
these without getting hurt. The south-west panel is a generator, but you
can't get to it safely just yet. Instead, move Group B up to Group A, and
make a new team consisting of five rifle infantry, two doctors, and one
engineer.
Move the team east to another
generator, then south and west. You'll be back at the central hub. Kill
all the infantry now that you have two medics helping out with the healing.
Head south. A very small computer is in the west wall. Place an engineer
here to activate the turret control. Head west from the V2 room, and kill
the flame thrower and the dog by shooting the barrels. Two control panels
on the wall disable turrets, and the one in the room to the west itself
is another generator.
There are two generators
left in the central hub. Disable both of them. If the flame turrets are
still up, don't worry. The engineers will get to the control panels before
dying. Take the lower right passage. Move all your units inside. Move your
spy into the room with all the units. Something strange will happen! All
the bad guys will ignore your men and run out of the room! Move your engineers
east, and reprogram the last generator computer.
Mission 14
Briefing: This is it -- the final confrontation! The Soviets have nowhere to run now.
The only thing that remains is to topple the Soviet seat of power. Destroy
everything to make sure that no one takes Stalin's place. No sorrow. No
pity. No remorse.
To start this mission you
need to get money. Why the Allies would send a final attack on the Soviets
with no money is beyond me, but that's the mission. Move Tanya and the
thieves down to protect them from the barrel explosion, then move them
up to protect them from the other barrel explosion. Shoot all the infantry
while you move west. When you hit the coast, move north into the base.
Destroy the small power stations. Shoot at the delivery van with Tanya's
pistol. If it runs away, go back south the way you came and cut it off
and the river crossing. Shoot at it some more, and it will explode, revealing
a crate full of money.
Go back up, and destroy
the large power plants. Move the thieves into the ore silos and steal their
money. Reinforcements will arrive. Deploy the MCV where you see the signal
flare. If the theives die before you get to steal enough money you can
scout around with Tanya. Try destroying civilian buildings you find, especially
churches. You can find a crate in some of these to get your reinforcements.
Like in the previous missions,
the Soviets will send invulnerable mammoth tanks at you. These tanks travel
in a predictable path to get to your base, so by mining their paths, you'll
pre-empt this particular threat. Rocket infantry will protect you from
planes. Back them up with some AA guns around your power stations. Find
the enemy ore truck once the GPS is launched. Build six helicopter pads,
and destroy the ore truck. Without the ore truck, the enemy will stop sending
units at you. When the ore truck of the southern base is destroyed, the
eastern base will start sending out its trucks. Their ore fields have no
SAM cover, so destroying them shouldn't be a problem.
Construct a naval yard and
build a cruiser. To extend your base to the water, build a chain of barracks
building until you hit the coast. Put up some anti-air defenses by the
naval yard, including rocket infantry. The chronosphere can move units
from one place to another for a limited amount of time. Chronoshift the
cruiser into the lake by the southern base, and tear their buildings to
shreds. If the cruiser guns overshoot, force attack on a game square that
is slightly above the building to correct it. Repeat this until they give
up and sell all the buildings. Next, chronoshift the cruiser into the small
lake in the bottom left corner and shell the airstrips and power stations
to the north.
Send your helicopters on
SAM site busting missions. You'll lose a helicopter in the process, but
that's what money is for. With the SAM sites gone, you can destroy the
power stations at your leisure to silence the Tesla coils, then your tank
groups in for the kill.
Author: Brian Bird
Source: IncREDible Alert
|