Red Alert's second and final companion disk. Find out all the information about it here including all
For full information see below, but the Aftermath secrets are:
- FIVE new hidden units! Including the Phase Tank and the HeliCarrier!
- THREE structures added by Aftermath!
- New team orders for use in mission creation!
- Extra MapPack/Overlay graphics for use in maps!
- EVEN MORE maps on the CD! (Yet to be confirmed).
As Westwood puts it:
"Prepare for the showdown that will test your mettle.
Prepare for guerrilla tactics, insidious strategies and forbidden weapons.
Prepare for The Aftermath, the second explosive companion disc for Command & Conquer Red Alert.
Of course, you can't have the battle without the war. You must own Command & Conquer Red Alert to play this missions disc."
New Units added by Aftermath:
The latest advancement to the Allies time and space experiments. When charged
up this tanks can chronoshift itself anywhere on the map with the bonus
of NOT returning to it's original position after 3 minutes. Quite expensive,
but a squad of these could cause havoc to the enemy. Chronotanks are very
slow though and are vulnerable to rifle infantry.
Truck: A drone truck carrying a nuclear payload. This truck can
be targeted at buildings or detonated in specific areas. When destroyed,
it's payload detonates like an atomic bomb destroying anything nearby.
Be careful not to leave one of these around your own base if the enemy
destroys it... The Iron Curtain is virtually ineffective on Demo-trucks
due to the nuclear payload, and if you try chronoshifting one it will detonate
immediately (not usually a good idea).
THE HIDDEN AFTERMATH UNIT! This unit doesn't appear in any official mission.
It can carry up to 5 helicopters to provide a landing base for them which
could be closer to the enemy base to allow for faster attacks. To use,
simply direct a helicopter to land on the carrier. Up to 5 can be carried
this way. When the carrier is selected you can choose to fire on enemy
units and all the helicopters will take off and attack. To
use this unit download the file below.
Tank: The Mutually Assured Destruction tank is owned by both sides.
When activated the driver leaps out and leaves the tank to explode. There
is a short warning siren followed by a powerful harmonic shockwave hitting
all buildings and vehicles in a very large area. Infantry are unaffected
by the shockwave (so the driver is safe :-). Once activated the only way
to stop it is to destroy it! Each shockwave destroys around 35%-40% of
structures/mechanical units so 3 M.A.D tanks can destroy an entire base
Similar to the Allied field medic, this guy can repair vehicles for free
in the field rather than having them return to base and using the service
depot. Quite slow and vulnerable, although a couple of them in a group
of attacking tanks can be worth their cost. The repairs are free and a
generally quicker than the service depot. It's useful to have a mechanic
next to ore refineries to repair Ore trucks each time they unload.
Submarine: A thousand times better than the original Soviet sub,
this can fire on land with a huge range and missiles almost as powerful
as the allied cruiser. The only problem is it has no naval defence in the
same way the Allied Cruiser doesn't. However, unlike the cruiser it's weapon
is very accurate so force firing nearby enemy naval units won't cause an
Tank: Another unit added by Aftermath, this is only available in
missions. It can bend light around it's hull making it invisible to anything
that isn't very nearby. The Phase tank can carry up to 5 infantry units
and also has a very powerful weapon, although it can be seen whenever it
fires. The missions show this was meant to have been stolen by the Soviets
from the Allies. To use this unit in multiplayer
games download the file below.
Trooper: These guys carry a portable tesla pack on their backs.
Although it is short-range and they move quite slowy they can be very useful
since they cannot be run over by enemy vehicles. A few of these can cause
havoc to a group of enemy tanks.
Tank: A new version of the mobile tesla coil tank from Counterstrike.
Not very well armoured but a few of these amongst a pack of tanks will
add a little extra to the attack force. At least this time it looks better
to be the ants originally available in CounterStrike. There seem to be
three seperate Units and three separate Images although they are all the
same graphic. Their only use in Aftermath is in one MegaMap (Island Wars
Extreme) used in multiplayer. In this map there are also some Giant AntHills
where the ants come from.
These ants can also be found in Aftermath Giant Ant Missions.
New Structures Added by Aftermath:
|The Giant Queen ant. First
seen in Counterstrike this structure is also in Aftermath. However, like
all the 'new' structures it does not seem to be used anywhere in Aftermath.
|Larva 1. A simple structure
depicting a young ant. First seen in Counterstrike in the final indoor
hidden Giant Ant missions.
|Larva 2. A simple structure
depicting two young ants. First seen in CounterStrike's Giant Ant missions.
Other Aftermath features:
|New Multiplayer/Skirmish maps
||At least 100 new multiplayer
maps, generally designed better than those that originally came with the
game and better number of players suggestions. In fact there may actually
be even more maps on the CD although they are not normally accessible.
I have not yet tried any of these out, but they appear to be maps which
were not quite finished in time for the release.
|18 all new missions
||9 new missions for each
of the Allies and Soviets which can be played in any order. None are particularly
spectacular but have a few nice touches, such as the chronotank reinforcements
and para-tanks. They also introduce the new units, including the Phase
Aftermath allows you to play Megamaps which are the maximum size of map Red Alert
can handle. These make for much more fun and allow for better tactics and
freedom of movement for sneak attacks. Megamaps also allow some space if
you are playing with several players.
||8 totally new soundtracks
- and very good they are too.
|New Sound effects
||Some units such as the Shock
Troopers have new voices for easy identification.
||When playing an Aftermath
game you'll find that building three or more production facilities (such
as the war factory) will not speed up production of units - it just provides
another place for units to come out of. This helps reduce tank rushing
and similar strategies by making it more important to utilise all available
production structures such as for air and sea.
|Newer Version of WChat
||Well, it's quite old now,
but it is easily upgraded to the latest version and allows you to play
head-to-head on the internet for free!
|Latest Upgrade for RA
||Apparently Aftermath also
fixes a few minor bugs and improves speed of some animations. Mostly useful
for those with slow graphics cards. Most useful though, you can now save
the game when playing multiplayer and skirmish games! (Not over the internet
though.) To do this you need to press ESCape during the game and choose
the Save option from within the Menu system. I have found that sometimes
this isn't available for some reason though.
|'New' Team Orders for missions
||Computer controlled chronoshifting
(not using the AI though unfortunately) through the use of the old 'Spy
@ waypoint' trigger (number 15).
||There are a few extra things
that can be done in Aftermath which cannot be done in Red Alert. These
include dropping tanks and other units from Badger Bombers as reinforcements
instead of only being able to paradrop infantry.
|Extra terrain graphics
||Aftermath also adds the
Giant Anthill graphics to Red Alert if you don't already have Counterstrike
installed. This doesn't seem to be available in most Red Alert editors
(such as Red Alert Scenario Editor v1.24) and will crash the Terrain
Editor if it is in the map.
you'll need a copy of Red Alert already installed to play Aftermath. Note
that it doesn't matter whether you have the first mission disk - Counterstrike.
To play a multiplayer game
of Aftermath, all players must have an Aftermath CD, which is very unfortunate.
However, with Red Alert and Aftermath you now have a total of 3 CDs, so
3 players can play regular RA without any more purchases! To do this a
player with only regular Red Alert installed must host the game if playing
over a network.
||Windows 95, Pentium Processor
8 megs of RAM (16 MBs strongly recommended - believe me you'll need it!),
dual-speed CD-ROM, 30 MBs hard drive space. I'm pretty certain Aftermath
will work in a DOS version of Red Alert, but you may need Windows 95 to
install it in the first place! I seriously reccommend using the Win95 SVGA
version for playing Megamaps.
||28.8 kbps modem or direct
internet connection, Winsock 1.1 compliant TCP/IP stack, or networked computers.
||1Mb Microsoft DirectDrawTM
compatible, Soundblaster Compatible.
Well, should you
buy download it?
Well, in my opinion you should
|Why you should
|buy download Aftermath: |Why you shouldn't
|buy download Aftermath:
- 9 new units including the Chronotank and MAD tank!
- Megamaps - the BEST way to play multiplayer
- 18 all new missions.
- 100 new multiplayer maps.
- New soundtracks.
- Build Slowdown.
- Many third party add-ons now require Aftermath and it's new units.
- For those who write RA missions, Aftermath offers even more possibilities.
- Only 7 new units normally available.
- Most of the new units are normally available in Rules.ini patches (eg Demo-truck and Teslatanks).
- Larger maps can be played in Red Alert anyway (although not as well as in Aftermath).
- There are lots of missions available to download for free from the internet.
- There are thousands of new multiplayer maps around.
- Some soundtracks are similar to the normal RA ones.
- Lots of people like the tank-rush! ;-)
- For multiplayer games everyone needs to have bought Aftermath.
buy download Aftermath, especially if you have an internet connection
and access to Westwood Chat. Despite it's many faults it improves Red Alert
gameplay enough to make it worthwhile.
Using the hidden Aftermath units
There is a hidden Aftermath
unit which is not normally available at all in Aftermath - the Helicarrier.
There is also the Phase Tank which is used in some Aftermath missions but
not available in multiplayer games. I have not made the ants available
for use because they are not very useful as units in multiplayer games.
If you want to use the two hidden units in multiplayer games simply download
the file below. Unzip it into your Red Alert directory and then start Red
To use the 2 hidden units
you need to have the prerequisites necessary for building them. Play with
a TechLevel of at least 10. For the Phase transport you need a weapons
factory and a tech centre, for the HeliCarrier you need a Helipad, Tech
Centre and Naval yard/Subpen.
Note, ALL players must
have a copy of this aftrmath.ini in their directory to get the units in
multiplayer games. Note the spelling of the filename!
the file by clicking here! (10Kb) ]
to Geerling for sending this version of the aftrmath.ini file. This
is larger than the original but doesn't appear to have the chronotank problem
experienced by lots of people.
Author: Brian Bird
Source: IncREDible Alert