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Maps
This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in "Skirmish" mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.
To use these maps: You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension. 3.1 kb
Chronical Squares A by ReLipse
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Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: ReLipse
Land ratio: 100%
Water ratio: 0% Valuables: 4,710,640 Units on map: no Rules mods: no Triggers: no
Description: n/a
3.3 kb
Chronical Squares B by ReLipse
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Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: ReLipse
Land ratio: 100%
Water ratio: 0% Valuables: 4,569,840 Units on map: yes Rules mods: no Triggers: no
Description: n/a
3.3 kb
ChronicPRO by ReLipse
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Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: ReLipse
Land ratio: 100%
Water ratio: 0% Valuables: 4,569,840 Units on map: yes Rules mods: yes Triggers: no
Description: n/a
3 kb
ChronicZB II --(ReLipse)--
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Players: 2-8
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: ReLipse
Land ratio: 100%
Water ratio: 0% Valuables: 3,603,600 Units on map: no Rules mods: no Triggers: no
Description: n/a
8.9 kb
Chrono Effects ![]() ![]()
Players: 2-8
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 03-Feb-2014 Author: Sebastian Jorgensen
Land ratio: 63%
Water ratio: 37% Valuables: 324,330 Units on map: yes Rules mods: yes Triggers: no
Description: n/a
0.8 kb
Chrono Unlimited Ore + gps
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Players: 2-8
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 100%
Water ratio: 0% Valuables: 985,880 Units on map: no Rules mods: yes Triggers: yes
Description: n/a
0.8 kb
Chrono Unlimited Ore by T2-Blue
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Players: 2-8
Dimensions: 126 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 100%
Water ratio: 0% Valuables: 985,880 Units on map: no Rules mods: yes Triggers: no
Description: n/a
4.6 kb
Chronos
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Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Ridgy
Land ratio: 96%
Water ratio: 4% Valuables: 1,200,220 Units on map: no Rules mods: yes Triggers: no
Description: n/a
5.7 kb
Chronosphere ![]() ![]()
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 91%
Water ratio: 9% Valuables: 2,504,140 Units on map: no Rules mods: no Triggers: no
Description: n/a
1.5 kb
Circle of Fate ![]() ![]()
Players: 2
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 100%
Water ratio: 0% Valuables: 220,570 Units on map: no Rules mods: no Triggers: no
Description: n/a
9.1 kb
Circle Sea ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Soleil Lapierre
Land ratio: 71%
Water ratio: 29% Valuables: 713,495 Units on map: no Rules mods: no Triggers: no
Description: Sites on the outer border are more easily defended from land attacks, but are tight on space and vulnerable to boats. Sites on the island are slightly less defensible but have more space for buildings.
11 kb
Citadal 1 ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 03-Feb-2014 Author: Zooza
Land ratio: 93%
Water ratio: 7% Valuables: 1,191,870 Units on map: no Rules mods: no Triggers: no
Description: This map totally stops tankrushing with the too easy to solve maze which acts as a border. There is a big patch of ore in the center which is surronded by water(with 4 outer ones, you must control it soon or die because of the lack of Ore in the maze. That is when allies get the balance. I know the maze looks complicating but it is just your eyes playing tricks on you. The only dead ends are a spot where a gemstone patch used to be.
8 kb
Citadal 2 ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 03-Feb-2014 Author: Zooza
Land ratio: 69%
Water ratio: 31% Valuables: 321,060 Units on map: no Rules mods: no Triggers: no
Description: This map has a border of water and a second maze border.In the middle there is the gems and minerals and is the only supply! Oh,there is limited Base space so build wisely! It is hard to attack(Even with 3 V2s!).
9.8 kb
Citadal 3
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Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 14-Mar-2014 Author: n/a
Land ratio: 79%
Water ratio: 21% Valuables: 620,640 Units on map: no Rules mods: no Triggers: no
Description: n/a
17.3 kb
Civilian Revenge ![]() ![]()
Players: 2-3
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 14-Feb-2014 Author: BULLETO (Robin Koch)
Land ratio: 99%
Water ratio: 1% Valuables: 714,830 Units on map: yes Rules mods: yes Triggers: no
Description: The map is divided for 3 players, each player has his own edge, alliances are possible, but it is much funnier if you play against your 2 enemies without any alliance. The map also contains battlefields, small paths and many connections to the enemy base. There is much ore for each player, but if you want to have more, you'll have to fight for it, the ore is (for the start) equaly shared. BUT BE CAREFUL!!! The civilians and other enemy soldiers are dangerous and they will attack you! There are also a few mines in this map (don't worry, they are not too dangerous).
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