This section houses almost all avaible custom maps for use in Red Alert multiplayer games against the computer in "Skirmish" mode or against other human opponents. Each map is packed in zip file to make it easier and faster to download.

To use these maps:
Click on the "Download" link of the map you want and choose a place to download it on your hard drive. Unzip the map(s) you want to your main Red Alert directory (usually C:\WESTWOOD\REDALERT).
This can be done using PeaZip utility which can be downloaded for a free.

You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension.

Size: Theater: Max players:
Rules mods: Triggers: Units on map:
Map name: Author:
Sort by:
4.1 kb
Garden of Ore
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Dead-Eye
Land ratio: 92%
Water ratio: 8%
Valuables: 830,435
Units on map: no
Rules mods: no
Triggers: no
Description: Large central money supply, no sea.
5.2 kb
Garden of War
thumbnail image
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Greetz
Land ratio: 98%
Water ratio: 2%
Valuables: 1,546,245
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
3.3 kb
Garzel's 2nd Torture
thumbnail image
Players: 2-8
Dimensions: 64 x 126
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: ReLipse
Land ratio: 100%
Water ratio: 0%
Valuables: 4,259,560
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
6.2 kb
Gates to Hell
thumbnail image
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: FlameWolf
Land ratio: 28%
Water ratio: 72%
Valuables: 360,765
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
3.7 kb
Gateway
thumbnail image
Players: 2
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 51%
Water ratio: 49%
Valuables: 344,355
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
10.7 kb
Gateway to Hell
thumbnail image
Players: 2-8
Dimensions: 126 x 126
Theater: TEMPERATE
Date added: 09-Feb-2014
Author: n/a
Land ratio: 98%
Water ratio: 2%
Valuables: 1,141,280
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
6.4 kb
Gauntlets
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Captain Mel
Land ratio: 100%
Water ratio: 0%
Valuables: 1,352,030
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
3.5 kb
Geisterstadt
thumbnail image
Players: 2-4
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 14-Mar-2014
Author: MICROBOSS
Land ratio: 100%
Water ratio: 0%
Valuables: 141,615
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
5.7 kb
Gem Corners
thumbnail image
Players: 2-8
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 100%
Water ratio: 0%
Valuables: 2,840,005
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
4.4 kb
Gem Garden
thumbnail image
Players: 2-6
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 99%
Water ratio: 1%
Valuables: 2,380,840
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
37.7 kb
Gem Horder Extreame
thumbnail image
Players: 2-4
Dimensions: 126 x 126
Theater: TEMPERATE
Date added: 30-Jan-2014
Author: Krash
Land ratio: 100%
Water ratio: 0%
Valuables: 14,372,600
Units on map: no
Rules mods: no
Triggers: no
Description: The map is a 4 cell area on the "mega map" design. each player starts in one cell near the middle of the edge of your cell area. You have a sealed bluff over looking the next players area, but far from his base. There is only one way in or out of your area, but you won't be able to build your stuff out to it until the gems are cleared, which offers the best opportunities for the other players to attack constantly. The only way to blockade the door is to use massive amounts of tanks! This map comes with its own Rules.ini, included with this map and text file. These rules help the AI players achieve a great level of difficulty, possibly ever undefeatable, as long as you don't constantly nuke their bases or destroy their Construction Yard(s). These rules has been tested thoroughly, but only on a 166 mhz computer, so I can't say that they won't freeze your computer if you pass the absolute heap maximum of units and structures allocated for a skirmish mode game.
7.5 kb
Gem River Gorge
thumbnail image
Players: 2-7
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 14-Feb-2014
Author: Mr.MOJO
Land ratio: 85%
Water ratio: 15%
Valuables: 1,343,590
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
9.6 kb
Gem Socket
thumbnail image
Players: 2
Dimensions: 64 x 126
Theater: TEMPERATE
Date added: 08-Aug-2014
Author: Qpope
Land ratio: 95%
Water ratio: 5%
Valuables: 887,510
Units on map: no
Rules mods: no
Triggers: no
Description: This somewhat symmetrical map was designed for a maximum of two players. Do not even TRY to deploy anywhere but the absolute top of the map. Debris, trees, ore, and gems were purposefully placed to prevent the building of a base anywhere else (at least initially). The player with the offensive initiative usually wins this game.
5.9 kb
Gemland
thumbnail image
Players: 2-5
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 14-Mar-2014
Author: n/a
Land ratio: 98%
Water ratio: 2%
Valuables: 2,708,580
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
5.3 kb
Gems Greakout
thumbnail image
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Slon
Land ratio: 89%
Water ratio: 11%
Valuables: 3,222,615
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
Visitors online: 8 / Today: 946 / Total: 2310861 / since: 2002-06-28