>> RA-Archive >> Maps >> Listing | |
|
Maps
This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in "Skirmish" mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.
To use these maps: You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension. 3.5 kb
GANZ 2
Players: n/a
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 77%
Water ratio: 23% Valuables: 1,705,165 Units on map: no Rules mods: no Triggers: no
Description: n/a
5.8 kb
GANZ 3
Players: n/a
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 94%
Water ratio: 6% Valuables: 1,549,985 Units on map: no Rules mods: no Triggers: no
Description: n/a
3.3 kb
Garden Idyll
Players: 2-8
Dimensions: 126 x 126 Theater: TEMPERATE Date added: 13-Jan-2014 Author: NoCoN
Land ratio: 90%
Water ratio: 10% Valuables: 4,422,000 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.9 kb
Garden of Eden
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 87%
Water ratio: 13% Valuables: 1,150,695 Units on map: no Rules mods: no Triggers: no
Description: n/a
4.1 kb
Garden of Ore
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Dead-Eye
Land ratio: 92%
Water ratio: 8% Valuables: 830,435 Units on map: no Rules mods: no Triggers: no
Description: Large central money supply, no sea.
5.2 kb
Garden of War
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Greetz
Land ratio: 98%
Water ratio: 2% Valuables: 1,546,245 Units on map: no Rules mods: no Triggers: no
Description: n/a
3.3 kb
Garzel's 2nd Torture
Players: 2-8
Dimensions: 64 x 126 Theater: TEMPERATE Date added: 13-Jan-2014 Author: ReLipse
Land ratio: 100%
Water ratio: 0% Valuables: 4,259,560 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.2 kb
Gates to Hell
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: FlameWolf
Land ratio: 28%
Water ratio: 72% Valuables: 360,765 Units on map: no Rules mods: no Triggers: no
Description: n/a
3.7 kb
Gateway
Players: 2
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 51%
Water ratio: 49% Valuables: 344,355 Units on map: no Rules mods: no Triggers: no
Description: n/a
10.7 kb
Gateway to Hell
Players: 2-8
Dimensions: 126 x 126 Theater: TEMPERATE Date added: 09-Feb-2014 Author: n/a
Land ratio: 98%
Water ratio: 2% Valuables: 1,141,280 Units on map: no Rules mods: no Triggers: no
Description: n/a
6.4 kb
Gauntlets
Players: 2-4
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Captain Mel
Land ratio: 100%
Water ratio: 0% Valuables: 1,352,030 Units on map: no Rules mods: no Triggers: no
Description: n/a
3.5 kb
Geisterstadt
Players: 2-4
Dimensions: 64 x 64 Theater: TEMPERATE Date added: 14-Mar-2014 Author: MICROBOSS
Land ratio: 100%
Water ratio: 0% Valuables: 141,615 Units on map: no Rules mods: no Triggers: no
Description: n/a
5.7 kb
Gem Corners
Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 13-Jan-2014 Author: n/a
Land ratio: 100%
Water ratio: 0% Valuables: 2,840,005 Units on map: no Rules mods: no Triggers: no
Description: n/a
4.4 kb
Gem Garden
Players: 2-6
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 99%
Water ratio: 1% Valuables: 2,380,840 Units on map: no Rules mods: no Triggers: no
Description: n/a
37.7 kb
Gem Horder Extreame
Players: 2-4
Dimensions: 126 x 126 Theater: TEMPERATE Date added: 30-Jan-2014 Author: Krash
Land ratio: 100%
Water ratio: 0% Valuables: 14,372,600 Units on map: no Rules mods: no Triggers: no
Description: The map is a 4 cell area on the "mega map" design. each player starts in one cell near the middle of the edge of your cell area. You have a sealed bluff over looking the next players area, but far from his base. There is only one way in or out of your area, but you won't be able to build your stuff out to it until the gems are cleared, which offers the best opportunities for the other players to attack constantly. The only way to blockade the door is to use massive amounts of tanks! This map comes with its own Rules.ini, included with this map and text file. These rules help the AI players achieve a great level of difficulty, possibly ever undefeatable, as long as you don't constantly nuke their bases or destroy their Construction Yard(s). These rules has been tested thoroughly, but only on a 166 mhz computer, so I can't say that they won't freeze your computer if you pass the absolute heap maximum of units and structures allocated for a skirmish mode game.
|
Visitors online: 8 / Today: 9 / Total: 3288488 / since: 2002-06-28 | |
Copyright © 2000 - 2020 :: Red Alert Archive - All Rights Reserved :: Contact Us |