This section houses almost all avaible custom maps for use in Red Alert multiplayer games against the computer in "Skirmish" mode or against other human opponents. Each map is packed in zip file to make it easier and faster to download.

To use these maps:
Click on the "Download" link of the map you want and choose a place to download it on your hard drive. Unzip the map(s) you want to your main Red Alert directory (usually C:\WESTWOOD\REDALERT).
This can be done using PeaZip utility which can be downloaded for a free.

You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension.

Size: Theater: Max players:
Rules mods: Triggers: Units on map:
Map name: Author:
Sort by:
3.1 kb
Pythagness PRO by ReLipse
thumbnail image
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: ReLipse
Land ratio: 100%
Water ratio: 0%
Valuables: 6,091,360
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
1.4 kb
Q Master (2 vs 2) 3war MAXIMUM speed
thumbnail image
Players: 2-8
Dimensions: 77 x 49
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 100%
Water ratio: 0%
Valuables: 0
Units on map: yes
Rules mods: yes
Triggers: yes
Description: n/a
1.4 kb
Q Master (2 vs 2) 3war NORMAL speed
thumbnail image
Players: 2-8
Dimensions: 77 x 49
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 100%
Water ratio: 0%
Valuables: 0
Units on map: yes
Rules mods: yes
Triggers: yes
Description: n/a
1.7 kb
Q Master (3 War Factories, MAXIMUM speed.)
thumbnail image
Players: 2-8
Dimensions: 77 x 97
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 100%
Water ratio: 0%
Valuables: 0
Units on map: yes
Rules mods: yes
Triggers: yes
Description: n/a
0.8 kb
Q-Master 640x480 (1on1/3war speed)
thumbnail image
Players: 2-8
Dimensions: 20 x 16
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 100%
Water ratio: 0%
Valuables: 0
Units on map: yes
Rules mods: yes
Triggers: yes
Description: n/a
2.6 kb
Q-master VI (2on2/3on3 w/3war)
thumbnail image
Players: 2-8
Dimensions: 126 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 40%
Water ratio: 60%
Valuables: 0
Units on map: yes
Rules mods: yes
Triggers: no
Description: n/a
5.6 kb
Quad Cities (4 Player 96x96)
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 85%
Water ratio: 15%
Valuables: 2,259,560
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
9.3 kb
Quadrants
thumbnail image
Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Soleil Lapierre
Land ratio: 75%
Water ratio: 25%
Valuables: 835,575
Units on map: no
Rules mods: no
Triggers: no
Description: Lots of resources, some defensible positions and some not, and long routes make this a good map to play against the computer. It's fun with humans too.
2 kb
Quadrat
thumbnail image
Players: 2-8
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 14-Mar-2014
Author: MICROBOSS
Land ratio: 66%
Water ratio: 34%
Valuables: 108,480
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
6.3 kb
QuartersRA
thumbnail image
Players: 2
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 14-Feb-2014
Author: Aaron Millis
Land ratio: 73%
Water ratio: 27%
Valuables: 2,380,350
Units on map: no
Rules mods: no
Triggers: no
Description: Description: This map is based on the great C&C multiplayer map, Quarters. There are 4 blocks of land in each corner of the map, all connected by land on the sides of the map, and by bridges connecting the blocks. It is very even, with enough gold and gems and water access for all. The way me and my friends usually play is with a 30min buildup, but this map works great with or without a buildup. Another reason that it's only for 4 players (besides the name) is Westwood's sloppy LAN networking code. Please mail Westwood and tell them that you'd like it to be fixed! Well, I'm off to battle.
8.2 kb
QuartersRA (Snow, 4P)
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: Aaron Millis
Land ratio: 73%
Water ratio: 27%
Valuables: 2,556,880
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
1.3 kb
R Drive --ReLipse 2-21-00
thumbnail image
Players: 2-8
Dimensions: 126 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: ReLipse
Land ratio: 100%
Water ratio: 0%
Valuables: 58,660
Units on map: no
Rules mods: yes
Triggers: no
Description: n/a
3 kb
R-3 Splashdown II by ReLipse
thumbnail image
Players: 2-8
Dimensions: 126 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: ReLipse
Land ratio: 78%
Water ratio: 22%
Valuables: 3,366,000
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
2.8 kb
R-3 SplashdownPRO --(ReLipse)--
thumbnail image
Players: 2-8
Dimensions: 126 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: ReLipse
Land ratio: 81%
Water ratio: 19%
Valuables: 2,856,480
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
1.9 kb
R.A Showdown
thumbnail image
Players: 2
Dimensions: 96 x 96
Theater: SNOW
Date added: 03-Feb-2014
Author: Commando1.1(?)
Land ratio: 100%
Water ratio: 0%
Valuables: 5,448,960
Units on map: no
Rules mods: no
Triggers: no
Description: The best part about this map is that you start out right next to your teammate. Other then that, I think the map goes downhill from there. There doesn't seem to be enough room for you and your teamate to build a large base. Also the design in the middle of the map seems flawed. There is only one path to get to both sides of the map and that seems pretty stupid. HJK at least had turns and twists to keep things different but RA Showdown doesn't have enough design in the map to have different types of battles and such. Its starting to become popular among kali so you might want to get it in case you want to play in team games.
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