This section houses almost all avaible custom maps for use in Red Alert multiplayer games against the computer in "Skirmish" mode or against other human opponents. Each map is packed in zip file to make it easier and faster to download.

To use these maps:
Click on the "Download" link of the map you want and choose a place to download it on your hard drive. Unzip the map(s) you want to your main Red Alert directory (usually C:\WESTWOOD\REDALERT).
This can be done using PeaZip utility which can be downloaded for a free.

You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension.

Size: Theater: Max players:
Rules mods: Triggers: Units on map:
Map name: Author:
Sort by:
6.6 kb
Survival of the Fittest
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Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: FlameWolf
Land ratio: 63%
Water ratio: 37%
Valuables: 510,865
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
8.9 kb
Survival of the Fittest
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Players: 2-8
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Phanttom
Land ratio: 87%
Water ratio: 13%
Valuables: 1,412,415
Units on map: no
Rules mods: no
Triggers: no
Description: Tons of bridges (with alternate routes) and tons of ore.
6.4 kb
Swamp Rage
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Players: 2
Dimensions: 126 x 64
Theater: TEMPERATE
Date added: 14-Mar-2014
Author: General Rage
Land ratio: 94%
Water ratio: 6%
Valuables: 412,835
Units on map: no
Rules mods: no
Triggers: no
Description: 2 Player, Island to Island Combat. No bridges. This means that you need to pack up your units into transports and ship them to the enemy! Or pound the hell out of their base with Cruisers! There is plenty of cash but when its gone... its gone.. Each side has a bay that makes it easy to protect your shipyard and docked ships. each player starts right next to their bay.
4.2 kb
Symertric Island
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Players: 2-4
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 14-Feb-2014
Author: ChEfEn
Land ratio: 58%
Water ratio: 42%
Valuables: 782,760
Units on map: no
Rules mods: no
Triggers: no
Description: 1 big island divided in 4 by water, cool for 4 player net, or 8 player net (2 and 2 are allies).
3 kb
Symmetric-Equal-Nirvana!!!(Sm) J.L.HEGE
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Players: 2-8
Dimensions: 64 x 64
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 62%
Water ratio: 38%
Valuables: 704,000
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
4.3 kb
T) 3at sea
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Players: 2-3
Dimensions: 96 x 96
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Tim Bulgin
Land ratio: 37%
Water ratio: 63%
Valuables: 600,045
Units on map: no
Rules mods: no
Triggers: no
Description: An untested 3 player version of T)naval war. Originaly made for a 3 way network game, 2 players could be fun. -Tim
6 kb
T) Ardennes Forrest
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Players: 2
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: Tim Bulgin
Land ratio: 100%
Water ratio: 0%
Valuables: 245,560
Units on map: no
Rules mods: no
Triggers: no
Description: This is a two player map for head to head or skirmish. As the title suggests there are quite a few trees, which does produce some slowdown. However i have found that most major battles take place in the more open areas.
1.9 kb
T) Naval War
thumbnail image
Players: 2
Dimensions: 64 x 126
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: Tim Bulgin
Land ratio: 23%
Water ratio: 77%
Valuables: 197,855
Units on map: no
Rules mods: no
Triggers: no
Description: A simple looking map, terrain wise (mostly water) but some ore management is neccessary. Can be played with or without cruisers. Seaborne landings are possible but the outcome is likely to be decided by the sea battle.
1.3 kb
T1-Clash --ReLipse 2-7-00
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Players: 2-8
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: ReLipse
Land ratio: 100%
Water ratio: 0%
Valuables: 1,483,640
Units on map: no
Rules mods: yes
Triggers: no
Description: n/a
7.3 kb
TacOps---Mission 8
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Players: 2-3
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 74%
Water ratio: 26%
Valuables: 737,495
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
4.8 kb
TacOps2---mission 1
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Players: 2
Dimensions: 126 x 64
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 56%
Water ratio: 44%
Valuables: 586,670
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
5.7 kb
TacOps2---Mission 2
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Players: 2-4
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 69%
Water ratio: 31%
Valuables: 446,100
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
7.3 kb
TacOps2---Mission 3
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Players: 2-8
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 61%
Water ratio: 39%
Valuables: 517,445
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
5.7 kb
TacOps2---Mission 4
thumbnail image
Players: 2-4
Dimensions: 96 x 96
Theater: SNOW
Date added: 13-Jan-2014
Author: n/a
Land ratio: 69%
Water ratio: 31%
Valuables: 446,100
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
3.8 kb
TacOps2---Mission 5
thumbnail image
Players: 2-4
Dimensions: 64 x 64
Theater: TEMPERATE
Date added: 13-Jan-2014
Author: n/a
Land ratio: 83%
Water ratio: 17%
Valuables: 246,445
Units on map: no
Rules mods: no
Triggers: no
Description: n/a
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