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Maps
This section houses almost all available custom maps for use in Red Alert multiplayer games against the AI in "Skirmish" mode or against human opponents. Each map is packed in zip file to save server disk space and bandwidth, also in order to make it possible to verify data integrity of downloaded files.
To use these maps: You can now start up Red Alert and choose the map(s) to play on from the list of maps in the multiplayer settings. Note, if you have several maps in your directory, Red Alert can take longer to load up (although it does not affect the gameplay). If you wish to remove maps simply delete or rename files ending with a .mpr extension. 9.1 kb
Circle Sea ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Soleil Lapierre
Land ratio: 71%
Water ratio: 29% Valuables: 713,495 Units on map: no Rules mods: no Triggers: no
Description: Sites on the outer border are more easily defended from land attacks, but are tight on space and vulnerable to boats. Sites on the island are slightly less defensible but have more space for buildings.
11 kb
Citadal 1 ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 03-Feb-2014 Author: Zooza
Land ratio: 93%
Water ratio: 7% Valuables: 1,191,870 Units on map: no Rules mods: no Triggers: no
Description: This map totally stops tankrushing with the too easy to solve maze which acts as a border. There is a big patch of ore in the center which is surronded by water(with 4 outer ones, you must control it soon or die because of the lack of Ore in the maze. That is when allies get the balance. I know the maze looks complicating but it is just your eyes playing tricks on you. The only dead ends are a spot where a gemstone patch used to be.
8 kb
Citadal 2 ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 03-Feb-2014 Author: Zooza
Land ratio: 69%
Water ratio: 31% Valuables: 321,060 Units on map: no Rules mods: no Triggers: no
Description: This map has a border of water and a second maze border.In the middle there is the gems and minerals and is the only supply! Oh,there is limited Base space so build wisely! It is hard to attack(Even with 3 V2s!).
9.8 kb
Citadal 3
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Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 14-Mar-2014 Author: n/a
Land ratio: 79%
Water ratio: 21% Valuables: 620,640 Units on map: no Rules mods: no Triggers: no
Description: n/a
11.7 kb
Cliffs of Insanity ![]() ![]()
Players: 2-8
Dimensions: 64 x 126 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Merrylees500
Land ratio: 99%
Water ratio: 1% Valuables: 3,116,675 Units on map: no Rules mods: no Triggers: no
Description: n/a
3.5 kb
Close Combat ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 03-Feb-2014 Author: n/a
Land ratio: 78%
Water ratio: 22% Valuables: 3,166,480 Units on map: no Rules mods: no Triggers: no
Description: n/a
5.8 kb
Close Encounters
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Players: 2-8
Dimensions: 64 x 126 Theater: SNOW Date added: 13-Jan-2014 Author: n/a
Land ratio: 61%
Water ratio: 39% Valuables: 693,850 Units on map: no Rules mods: no Triggers: no
Description: n/a
8.4 kb
Cold Day in Hell - www.dgsys.com/~babak
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Players: 2-8
Dimensions: 96 x 96 Theater: SNOW Date added: 13-Jan-2014 Author: n/a
Land ratio: 93%
Water ratio: 7% Valuables: 280,855 Units on map: no Rules mods: no Triggers: no
Description: n/a
5.8 kb
Come Get Some! ![]() ![]()
Players: 2-8
Dimensions: 126 x 126 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Colonel Crusher
Land ratio: 100%
Water ratio: 0% Valuables: 3,005,950 Units on map: no Rules mods: no Triggers: no
Description: n/a
8 kb
Connect The Dots ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Soleil Lapierre
Land ratio: 46%
Water ratio: 54% Valuables: 798,900 Units on map: no Rules mods: no Triggers: no
Description: This map isn't quite balanced between players, but is still lots of fun. Players who favor sea attacks will have to do a lot of sailing to find the enemy, but will be able to pound their whole base once found. Defensive players can easily fortify themselves against land attacks by destroying bridges.
6.1 kb
Conquest ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 03-Feb-2014 Author: Cataclysm
Land ratio: 73%
Water ratio: 27% Valuables: 2,535,280 Units on map: no Rules mods: no Triggers: no
Description: The breakup of the map is nice I think. I like all the bridges in this one since you can simply blow them all up if you don't want people to get through.The water along the outside of the map allows for the Allies to use their boats so the Allies have a chance against the Soviets in this map. The problem with this map is lack of space.
8.1 kb
Crossing ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 30-Jan-2014 Author: Simon Challands
Land ratio: 78%
Water ratio: 22% Valuables: 427,520 Units on map: no Rules mods: no Triggers: no
Description: Simon's first map and an excellent effort. Crossing originally had just one land crossing (the small one in the north) as well as the bridge. This was modified however, since the player that started near the crossing had an unfair advantage in controlling the only permanent pass from the offset.
7.1 kb
Crossroads ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: Dead-Eye
Land ratio: 58%
Water ratio: 42% Valuables: 575,215 Units on map: no Rules mods: no Triggers: no
Description: 4 central landmasses, converging on a central point. Good naval battle.
12.1 kb
Crusher7's Town ![]() ![]()
Players: 2-8
Dimensions: 126 x 126 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 88%
Water ratio: 12% Valuables: 800,010 Units on map: yes Rules mods: no Triggers: no
Description: A good map with civilian town.
10.3 kb
Crystal Land ![]() ![]()
Players: 2-8
Dimensions: 96 x 96 Theater: TEMPERATE Date added: 13-Jan-2014 Author: n/a
Land ratio: 64%
Water ratio: 36% Valuables: 1,258,935 Units on map: no Rules mods: no Triggers: no
Description: n/a
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