This page contains tips and tactics for completing every Soviet mission on the Aftermath CD.
A general tip for all the missions is to save the game each time you complete a difficult part of the mission so that you can easily return to that point if you lose the mission. Save the missions in separare slots so that you can return to various points in the mission.
Testing Ground
Deploy your MCV by the shore. The Allies waste no time in attacking
you, so get your barracks ready. A few rifle infantrymen should tide
you over until you can get some flame turrets up. Try to get two ore
trucks going, and gather ore from both the right and the left ore
fields.
Flame turrets are a good defense against the infantry and the smaller
vehicles, but they are no match for the chronotanks. What you need are
Tesla Coils. Plop them down on both sides of your base.
The chronotanks aren't the worst of your problems. You also need to
contend with the Allied navy. If you don't act quickly, the cruisers
will come knocking on your door. Send at least three submarines to the
north end of the island. Wreck the shipyard and any boats they may have
built. Go to the west side of the island and destroy the ships you find
here.
Once again, how difficult this mission becomes depends on how quickly
you can kill the enemy ore trucks. The Allied ore trucks frequent the
ore deposits to the northeast and northwest. Set up your ambush around
these zones.
Construct a missile submarine and use it to bombard everything within
sight of the coast. There are a number of coastal defense batteries and
Gap Generators in operation. If you surface too close to the shore,
you'll get whacked. Hang back a bit and let a normal submarine act as a
spotter for your missile sub. Let the normal submarine get underneath
the Gap cover while you shell the targets with your missile sub. Close
in only when you're absolutely sure that you've neutralized all the
coastal defenses.
After destroying all the units you can reach from the water, send in
the armor to mop up and end the mission.
Shock Therapy
At the start of the mission, send your shock troopers to the west and
south. You'll fight your first electric battle here as you toast the
village. Remember that shock troopers can't shoot and walk at the same
time. You'll find that they fight best when you let the enemy walk into
the Tesla range on their own accord.
Walk east. There is a crate under a solitary farmhouse. Follow the
river and go over the crossing. Destroying the pillboxes will cost you
the lives of some of your men, but that's what they are for. As you
approach the base to the south, you'll get some Tesla tank and missile
sub reinforcements. Shell the buildings with your submarines. Vacate
the area before the destroyers appear. We'll take care of them later.
You can shell the village in the northeast with your missile subs if
you're too lazy to move your tanks all the way there. You will receive
a V2 launcher and a demolition truck. Send the V2 launcher south to the
shore where the destroyers are lurking. Edge the launcher towards the
sea one square at a time until it locks on target and fires.
Move the remainder of your forces to the northwest. If you've destroyed
all civilian and military units and buildings, this will be your last
engagement. If the mission doesn't end, take a close look at the map to
see what you've missed.
Let's Make a Steal
Chitzkoi the Super Dog can leap from one victim to the next without
needing to return to his original position. Volkov, on the other hand,
sports a silenced hand cannon. Heaven knows how you'd go about
silencing a hand cannon, but apparently it can be done. The goal of
this mission is to make your way through the rooms in search of the
secret weapon. You need to manipulate a number of wall-mounted control
panels to safely navigate the corridors.
Follow the southern corridor to the east. Stand on the computer panel
to activate it. When you hear an explosion, you'll know that you've
activated the panel. Continue on to the large room and turn north into
the next. Head east until you reach a small, square room.
Go south until you spot another wall-mounted control panel on the left.
Activate it, and go back up the way you came. From the square room,
follow the eastern passageway. It leads south to yet another room with
yet another control panel. Activate it and continue south.
Infiltrating the technology center is only the first part of your
mission. Go back to the small, square room and go south once again.
Take the western corridor at the T-junction. It leads into a room full
of immobile tanks. Follow the southern corridor. It will wind east,
then north, then east, and lead you to a room with a huge reactor.
Activate the control panel in the southern part of the reactor room.
Go back the way you came, but this time turn south at the T-junction.
After a little way, the corridor will hit an east-west passageway. Trip
the control panel to the east. It's the one above the room with the
empty boxes and heal-all powerup crate. Walk west past the power plant
and weapons factory. Trip the control panel in the west wall before
infiltrating the weapons factory.
Now that you have the tank, you need to make your exit. Go back towards
the reactor room, but carry on past it. Take the first corridor to the
east and follow it to the very end. Ignore the tanks shooting at you
and just get out in one piece.
Test Drive
Your phase tank has a few interesting qualities. Yes, it's invisible,
but infantry units and pillboxes will see it if you get close to them.
Furthermore, it has to decloak to fire its missiles. The missiles do a
lot of damage to vehicles and buildings, but are useless against
infantry. They have enough range to destroy pillboxes and turrets from
a safe distance.
Volkov will actually fit inside the phase tank. When you come across
infantry, you can unload the phase tank and Volkov will pop out with
guns blazing. When no one is left around to see, load Volkov back into
the tank and continue on your way.
Your first target is the technology center in the northwest. Run past
the blockade, ignoring the vehicles that fire on you. Unload Volkov in
the middle of the base and use his demolition kit to destroy the
barracks and the tech center. To get some reinforcements, destroy the
AA guns with the phase tank.
Your next target is the radar dome in the southeast. Enter the base
from its west gate, and run over any infantry that gets in your way.
Blow up the barracks and radar dome with the demolition kits, and
destroy the AA guns with the phase tank.
Keep Volkov close to the phase tank and organize the shock troops into
a tight group. They're going to have to fend for themselves for a
while. Your task now is to destroy the gunboats and destroyers using a
wolfpack of submarines. Form a rank just in front or behind the ships
you want to sink and fire all your torpedoes simultaneously. Move on to
the next ship and repeat.
Once you get your reinforcements, join up with Volkov in the southeast
base. Escort the phase tank to the river crossing to the north, and
destroy the pillboxes and turrets. There's a sweet spot in the middle
of the crossing where the phase tank can shoot at all four targets
while remaining just out of their firing range. To complete your
mission, destroy all remaining traces of the Allied presence.
Don't Drink the Water
Leading with your grenadiers, keep to the road until it ends. Move the
truck to the waterfall to start a chain of gruesome deaths. Once in the
enemy compound, capture the chronosphere. Remember that to capture
buildings, you need to soften them up beforehand by damaging them into
the red.
The chronosphere needs power to charge, so capture and repair one of
the power plants. Capture the barracks as well, but leave the ore silos
alone for now. You can capture them later once you establish your base
on the big island.
Use the chronosphere to get the MCV over the water. Move north, and
deploy your construction yard just south of the creek. There's a large
gem deposit in the northwest corner of the map, and you should gather
that up as soon as you can.
Your northern base will come under constant attack from infantry and
vehicles. Once you build a Tesla coil at the east edge of your base and
surround it with a concrete wall, defending your base becomes much
easier. Deploy Tesla coils in your chronosphere base also. Put one by
your power plants, and place another north of the chronosphere itself.
These are to protect your base from the enemy destroyers and cruisers.
Get rid of the cruisers forever by building a sub pen to the north of
your chronosphere. Destroy both the naval yard and any ships in the
harbor.
Now, plop a war factory next to your chronosphere and build ten heavy
tanks. Put these tanks into transports and sail up the river to the
eastern edge. Come ashore just past the ruins of the bridge. This is
the enemy's backdoor. Ignore the base defenses and drive through to the
middle of the enemy camp. Destroy the power plants, the ore refineries,
and helicopter pads.
After you've destroyed the pillboxes and other engineer-eating units,
capture the tech center. Then, to complete your mission, destroy any
remaining enemy units.
Situation Critical
This one is simple. Destroy the two power plants near your missile subs
to disable the Tesla coils. Volkov and the scientist will arrive
presently. You've got to get them to the bio-lab in the middle of the
island. Using Volkov's demolition kit, destroy the two power plants you
pass on your way to the northern entrance. Important note: Don't waste
any of the Tesla coils!
Once the scientist is inside the bio-lab, work your way around the
perimeter, destroying the SAM sites as you go around. When you destroy
the last SAM site, nuclear bombs will fall from the sky. You'll still
lose the mission if you get caught in the blasts.
Brothers in Arms
Getting your spy into the base is the easy part. The hard part is
getting out! After you eavesdrop on the conversations in the courtyard
and inside the HQ building, you'll have to sprint like a chicken to
stand a chance of surviving. As you dash past the barrels, the most
inept of the two brothers will shoot at you and miss, blowing the tin
cans sky high. If you're lucky, the dogs chasing you will get
barbecued. If you're not lucky, you'll have to restart. You did save,
didn't you?
Make your way back to the landing zone to get some reinforcements.
Deploy the MCV somewhere in the northwest, but keep your buildings away
from the shore. Construct a couple of SAM sites for protection. The
enemy will try to sneak Tanya in from the peninsula in the west. You
can simply block this portion off with concrete wall.
There's an ore field in the south with some gems, but to win the
mission, you have to wrestle for control of the northern ore field.
Place your tanks inside the ore field and destroy all the enemy trucks
that come your way. Meanwhile, plop a weapons factory down to build
some reinforcements.
Once you are king of the ore field, explore the eastern part of the
map. There are money crates under the tech center. Be sure to pick them
up. Destroy the enemy sub pen too. Plop down a sub pen inside the water
- stretch your way to the coast with ore silos if need be. You'll need
about four submarines to kill the destroyers that attack from the
north. Your tanks might be able to assist from the shore. Send them
round the southwest corner to the water by your original landing zone.
Ambush the cruiser here.
Eventually, the two brothers get pissed off enough to come after you.
One has a mortar, the other an elephant gun. They're pretty tough, but
your tanks and V2 launchers should be more than enough to handle them.
To finish the mission after you kill them, destroy whatever is left.
Deus ex Machina
The only anti-aircraft units you have are your mammoth tanks. They'll
give you a little relief from the marauding helicopters. Maneuver your
tanks to the north, and then head east. Using concentrated firepower,
destroy the tanks and artillery pieces. Safely destroy the demolition
truck by using a mammoth tank to blow it up at a distance. If all goes
well, you'll only catch the very edge of the blast.
Your first assault will be on the northwestern island. Bombard its
coastline with two or three missile subs. Nothing can withstand
concentrated missile sub fire. Land five of your heavy tanks on the
island's east shore. When you spot a turret firing on you, destroy it
with your missile subs. In total, there are seven turrets lined up at
the top of that cliff. Blow up the radar dome on the island.
Send a spy plane to the very northeastern part of the map. Try to
uncover the weapons factory. When you do, you're likely to spot a
demolition truck close by. Drop a bunch of paratroopers on it. The
explosion will take out the weapons factory, and cut the supply of
tanks.
Bombard the northern island and land another five tanks. Destroy the
radar dome. Underneath the toy factories, you'll find crates worth
12,000 in cash. Don't pass them up!
All you need to do now is create a dozen heavy tanks and storm the base
in the northeast. Destroy the radar dome there, then swing south and
around to the left. When you blow up the last radar dome, you'll be
told that Volkov is in the fake weapons factory. Send in an engineer to
release Volkov. Volkov will destroy many of your tanks, but you will
eventually wear him down and kill him. If it is taking too long, feel
free to use some of your air power.
Grunyev Revolution
The civilian with a nuclear bomb strapped to his chest will come as a
surprise to some of you. Such wackiness is mere par for the course. The
civilians in this mission are armed with everything from rocket
launchers to Molotov cocktails.
Get your surviving mammoth tanks to the northeast for some
reinforcements, and deploy your construction yard to the north of your
location. Large deposits of gems surround the pond just past a clump of
trees to the west. When the gems on the right side of the pool run out,
swing around to the left side to get to the other half.
Guard dogs and anti-personnel mines are your best weapons. The pass
south of the pond is an ideal place for your AP minefield. You can put
the dogs just about anywhere. As long as they are set on "guard",
they'll protect you from civilians and paratroopers alike.
You'll still get the occasional tank wandering into your base, but they
shouldn't pose any threat. You want to sit tight until you've advanced
enough to deploy a missile sub. Send the sub north and to the west.
Take out as many power stations and turrets as you can, then sit tight
until the villagers send their women and children after you.
Stalin's elite guard should show up after you kill the wave of
civilians. This is both a blessing and a curse. Though the elite
mammoth tank battalion starts out attacking the civilian encampments,
they soon begin marching on you in their search for warm blood. When
they get close enough to your base to pose a real threat, destroy them.
The mission ends when the last elite guard unit is destroyed.
Author: Jarrod Hampton
Source: The Aftermath Strategy Guide
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